ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING | ShaderEffect::HINT_GRID ));
shaderEffect.SetUniform( "uStep", 0.0f );
ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING | ShaderEffect::HINT_GRID ));
shaderEffect.SetUniform( "uStep", 0.0f );