+Toolkit::LayoutGroup::LayoutId LayoutGroup::Insert( LayoutItem& target, LayoutItem& child )
+{
+ LayoutParent* oldParent = child.GetParent();
+ if( oldParent )
+ {
+ LayoutGroupPtr parentGroup( dynamic_cast< LayoutGroup* >( oldParent ) );
+ if( parentGroup )
+ {
+ parentGroup->Remove( child );
+ }
+ }
+
+ // Find target position
+ std::vector< Impl::ChildLayout >::iterator position;
+ for( auto iter = mImpl->mChildren.begin(); iter != mImpl->mChildren.end(); ++iter )
+ {
+ if( iter->child.Get() == &target )
+ {
+ position = iter;
+ break;
+ }
+ }
+
+ Impl::ChildLayout childLayout;
+ childLayout.layoutId = mImpl->mNextLayoutId++;
+ childLayout.child = &child;
+ mImpl->mChildren.insert( position, childLayout );
+
+ child.SetParent( this );
+
+ auto owner = child.GetOwner();
+
+ // Inform deriving classes that this child has been added
+ OnChildAdd( *childLayout.child.Get() );
+
+ // Now listen to future changes to the child properties.
+ DevelHandle::PropertySetSignal(owner).Connect( this, &LayoutGroup::OnSetChildProperties );
+
+ RequestLayout();
+
+ return childLayout.layoutId;
+}
+
+Toolkit::LayoutGroup::LayoutId LayoutGroup::Move( LayoutItem& target, LayoutItem& child )
+{
+ // Remove child from the previous position
+ for( auto iter = mImpl->mChildren.begin() ; iter != mImpl->mChildren.end() ; ++iter )
+ {
+ if( iter->child.Get() == &child )
+ {
+ mImpl->mChildren.erase( iter );
+ break;
+ }
+ }
+
+ // Find target position
+ std::vector< Impl::ChildLayout >::iterator position;
+ for( auto iter = mImpl->mChildren.begin(); iter != mImpl->mChildren.end(); ++iter )
+ {
+ if( iter->child.Get() == &target )
+ {
+ position = iter;
+ break;
+ }
+ }
+
+ Impl::ChildLayout childLayout;
+ childLayout.layoutId = mImpl->mNextLayoutId++;
+ childLayout.child = &child;
+ mImpl->mChildren.insert( position, childLayout );
+
+ RequestLayout();
+
+ return childLayout.layoutId;
+}
+
+Toolkit::LayoutGroup::LayoutId LayoutGroup::MoveBack( LayoutItem& child )
+{
+ // Remove child from the previous position
+ for( auto iter = mImpl->mChildren.begin() ; iter != mImpl->mChildren.end() ; ++iter )
+ {
+ if( iter->child.Get() == &child )
+ {
+ mImpl->mChildren.erase( iter );
+ break;
+ }
+ }
+
+ Impl::ChildLayout childLayout;
+ childLayout.layoutId = mImpl->mNextLayoutId++;
+ childLayout.child = &child;
+ mImpl->mChildren.emplace_back( childLayout );
+
+ RequestLayout();
+
+ return childLayout.layoutId;
+}
+