- /**
- * This signal is emitted when a key event was received, and none of the focused controls on the stage have consumed it.
- * A callback of the following type may be connected:
- * @code
- * void YourCallbackName(const KeyEvent& event);
- * @endcode
- * @return The signal to connect to.
- */
- UnhandledKeyEventSignalType& UnhandledKeyEventSignal();
-