+ void ResetRenderer( ControlRenderer& renderer, Actor& actor, const std::string& url );
+
+
+ /**
+ * @brief Request the current control renderer from the property map, merging the property map with the renderer
+ *
+ * if the current renderer is capable of merging with the property map the reset the renderer with the merged properties
+ * else the renderer would be a handle to a newly created internal renderer.
+ *
+ * @param[in] renderer The ControlRenderer to reset
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] propertyMap The map contains the properties required by the control renderer
+ * Depends on the content of the map, different kind of renderer would be returned.
+ */
+ void ResetRenderer( ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap );