- * SetAccessibilityConstructor( []( Dali::Actor actor ) {
- return std::unique_ptr< Dali::Accessibility::Accessible >(
- new ControlAccessible( actor, Dali::Accessibility::Role::DIALOG, true ) );
- } );
+ * SetAccessibilityConstructor([](Dali::Actor actor) {
+ return std::make_unique<ControlAccessible>(actor, Dali::Accessibility::Role::DIALOG, true));
+ });