+ Dali::Actor Self()
+ {
+ auto handle = mSelf.GetHandle();
+
+ // Control::Impl holds a std::unique_ptr to the Accessible object,
+ // so that one does not outlive the other.
+ DALI_ASSERT_ALWAYS(handle);
+
+ return handle;
+ }
+
+ void ScrollToSelf();
+
+ /**
+ * @brief Register property notification to check highlighted object position
+ */
+ void RegisterPositionPropertyNotification();
+
+ /**
+ * @brief Remove property notification added by RegisterPropertyNotification
+ */
+ void UnregisterPositionPropertyNotification();
+
+public: