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Remove some public Setter/Getter APIs from Dali::Actor
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
devel-api
/
builder
/
builder.h
diff --git
a/dali-toolkit/devel-api/builder/builder.h
b/dali-toolkit/devel-api/builder/builder.h
index
1f8ea4a
..
7c40be4
100755
(executable)
--- a/
dali-toolkit/devel-api/builder/builder.h
+++ b/
dali-toolkit/devel-api/builder/builder.h
@@
-245,7
+245,7
@@
class DALI_TOOLKIT_API Builder : public BaseHandle
*
* e.g.
* Property::Map map;
*
* e.g.
* Property::Map map;
- * map["ACTOR"] = actor.Get
Name(
); // replaces '{ACTOR} in the template
+ * map["ACTOR"] = actor.Get
Property< std::string >( Dali::Actor::Property::NAME
); // replaces '{ACTOR} in the template
* Animation a = builder.CreateAnimation( "wobble");
*
* @pre The Builder has been initialized.
* Animation a = builder.CreateAnimation( "wobble");
*
* @pre The Builder has been initialized.
@@
-281,7
+281,7
@@
class DALI_TOOLKIT_API Builder : public BaseHandle
* The animation is applied to a specific actor.
* e.g.
* Property::Map map;
* The animation is applied to a specific actor.
* e.g.
* Property::Map map;
- * map["ACTOR"] = actor.Get
Name(
); // replaces '{ACTOR} in the template
+ * map["ACTOR"] = actor.Get
Property< std::string >( Dali::Actor::Property::NAME
); // replaces '{ACTOR} in the template
* Actor myInstance = builder.Create( "templateActorTree" )
* Animation a = builder.CreateAnimation( "wobble", myInstance);
*
* Actor myInstance = builder.Create( "templateActorTree" )
* Animation a = builder.CreateAnimation( "wobble", myInstance);
*