- typedef Signal< bool ( AccessibilityManager& ) > AccessibilityActionSignalType; ///< Generic signal type @SINCE_1_0.0
- typedef Signal< bool ( AccessibilityManager&, const Dali::TouchEvent& )> AccessibilityActionScrollSignalType; ///< Scroll signal type @SINCE_1_0.0
+ typedef Signal<bool(AccessibilityManager&)> AccessibilityActionSignalType; ///< Generic signal type @SINCE_1_0.0
+ typedef Signal<bool(AccessibilityManager&, const Dali::TouchEvent&)> AccessibilityActionScrollSignalType; ///< Scroll signal type @SINCE_1_0.0
- ACCESSIBILITY_LABEL = 0, ///< Simple text which contained in ui-control @SINCE_1_0.0
- ACCESSIBILITY_TRAIT, ///< Description of ui-control trait @SINCE_1_0.0
- ACCESSIBILITY_VALUE, ///< Current value of ui-control (Optional) @SINCE_1_0.0
- ACCESSIBILITY_HINT, ///< Hint for action (Optional) @SINCE_1_0.0
+ ACCESSIBILITY_LABEL = 0, ///< Simple text which contained in ui-control @SINCE_1_0.0
+ ACCESSIBILITY_TRAIT, ///< Description of ui-control trait @SINCE_1_0.0
+ ACCESSIBILITY_VALUE, ///< Current value of ui-control (Optional) @SINCE_1_0.0
+ ACCESSIBILITY_HINT, ///< Hint for action (Optional) @SINCE_1_0.0
* @brief Enumeration for overshoot direction.
* @SINCE_1_0.0
*/
enum FocusOvershotDirection
{
OVERSHOT_PREVIOUS = -1, ///< Try to move previous of the first actor @SINCE_1_0.0
* @brief Enumeration for overshoot direction.
* @SINCE_1_0.0
*/
enum FocusOvershotDirection
{
OVERSHOT_PREVIOUS = -1, ///< Try to move previous of the first actor @SINCE_1_0.0