-#include <dali-toolkit/public-api/shader-effects/alpha-discard-effect.h>
-#include <dali-toolkit/public-api/shader-effects/bendy-effect.h>
-#include <dali-toolkit/public-api/shader-effects/blind-effect.h>
-#include <dali-toolkit/public-api/shader-effects/bouncing-effect.h>
-#include <dali-toolkit/public-api/shader-effects/carousel-effect.h>
-#include <dali-toolkit/public-api/shader-effects/displacement-effect.h>
-#include <dali-toolkit/public-api/shader-effects/dissolve-local-effect.h>
-#include <dali-toolkit/public-api/shader-effects/distance-field-effect.h>
-#include <dali-toolkit/public-api/shader-effects/mirror-effect.h>
-#include <dali-toolkit/public-api/shader-effects/motion-blur-effect.h>
-#include <dali-toolkit/public-api/shader-effects/motion-stretch-effect.h>
-#include <dali-toolkit/public-api/shader-effects/overlay-effect.h>
-#include <dali-toolkit/public-api/shader-effects/shear-effect.h>
-#include <dali-toolkit/public-api/shader-effects/soft-button-effect.h>
-#include <dali-toolkit/public-api/shader-effects/spot-effect.h>
-#include <dali-toolkit/public-api/shader-effects/square-dissolve-effect.h>
-#include <dali-toolkit/public-api/shader-effects/water-effect.h>
-#include <dali-toolkit/public-api/shader-effects/bubble-effect/bubble-effect.h>
-#include <dali-toolkit/public-api/shader-effects/bubble-effect/color-adjuster.h>
-#include <dali-toolkit/public-api/shader-effects/dissolve-effect.h>
-#include <dali-toolkit/public-api/shader-effects/image-region-effect.h>
-#include <dali-toolkit/public-api/shader-effects/iris-effect.h>
-#include <dali-toolkit/public-api/shader-effects/mask-effect.h>
-#include <dali-toolkit/public-api/shader-effects/nine-patch-mask-effect.h>
-#include <dali-toolkit/public-api/shader-effects/page-turn-book-spine-effect.h>
-#include <dali-toolkit/public-api/shader-effects/page-turn-effect.h>
-#include <dali-toolkit/public-api/shader-effects/quadratic-bezier.h>
-#include <dali-toolkit/public-api/shader-effects/ripple-effect.h>
-#include <dali-toolkit/public-api/shader-effects/ripple2d-effect.h>
-#include <dali-toolkit/public-api/shader-effects/swirl-effect.h>
-
-#include <dali-toolkit/public-api/styling/style-manager.h>
-
-#include <dali-toolkit/public-api/transition-effects/cube-transition-effect.h>
-#include <dali-toolkit/public-api/transition-effects/cube-transition-wave-effect.h>
-#include <dali-toolkit/public-api/transition-effects/cube-transition-cross-effect.h>
-#include <dali-toolkit/public-api/transition-effects/cube-transition-fold-effect.h>
+#include <dali-toolkit/public-api/visuals/border-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/gradient-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/mesh-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/primitive-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>