- GenerateTangents<true, false>,
- GenerateTangents<true, true>,
- },
- };
- const bool generateSuccessed = GenerateTangentsFunction[mTangentType == Property::VECTOR3][hasUvs](raw);
+ {
+ GenerateTangents<true, false, false>,
+ GenerateTangents<true, false, true>,
+ },
+ {
+ GenerateTangents<true, true, false>,
+ GenerateTangents<true, true, true>,
+ },
+ }};
+ const bool generateSuccessed = GenerateTangentsFunction[MaskMatch(mFlags, U32_INDICES)][mTangentType == Property::VECTOR3][hasUvs](raw);