- std::string mImageUri;
- SamplerFlags::Type mSamplerFlags;
- ImageDimensions mMinImageDimensions;
- SamplingMode::Type mSamplingMode;
+ std::string mImageUri; // When the texture is loaded from embedded resources, this URI is used as a data stream.
+ std::string mDirectoryPath;
+ SamplerFlags::Type mSamplerFlags;
+ ImageDimensions mMinImageDimensions;
+ SamplingMode::Type mSamplingMode;
+ std::vector<uint8_t> mTextureBuffer;