- targets = 0u;\r
- for(const auto& blendShape : facialAnimation.mBlendShapes)\r
- {\r
- for(uint32_t timeIndex = 0u; timeIndex < facialAnimation.mNumberOfFrames; ++timeIndex)\r
- {\r
- const float progress = MILLISECONDS_TO_SECONDS * static_cast<float>(facialAnimation.mTime[timeIndex]) / animationDefinition.mDuration;\r
-\r
- for(uint32_t morphTargetIndex = 0u; morphTargetIndex < blendShape.mNumberOfMorphTarget; ++morphTargetIndex)\r
+ animatedProperty.mKeyFrames = Dali::KeyFrames::New();\r
+ for(uint32_t timeIndex = 0u; timeIndex < facialAnimation.mNumberOfFrames; ++timeIndex)\r