- //In binary animation file only is saved the position, rotation, scale and blend shape weight keys.
- //so, if it is vector3 we assume is position or scale keys, if it is vector4 we assume is rotation,
- // otherwise are blend shape weight keys.
- // TODO support for binary header with size information
+ // In binary animation file only is saved the position, rotation, scale and blend shape weight keys.
+ // so, if it is vector3 we assume is position or scale keys, if it is vector4 we assume is rotation,
+ // otherwise are blend shape weight keys.
+ // TODO support for binary header with size information