- std::vector<float> weights;
- std::vector<float> unnormalizeFactors;
- Version version{Scene3D::Loader::BlendShapes::Version::INVALID};
- uint32_t bufferOffset{0};
- int32_t components{0x0};
- Dali::WeakHandle<Actor> mActor;
+ std::vector<std::string> names;
+ std::vector<float> weights;
+ std::vector<float> unnormalizeFactors;
+ Version version{Scene3D::Loader::BlendShapes::Version::INVALID};
+ uint32_t bufferOffset{0};
+ int32_t components{0x0};
+ Dali::WeakHandle<Actor> mActor;