+ * @copydoc Dali::Scene3D::ModelNode::RetrieveBlendShapeNames()
+ */
+ void RetrieveBlendShapeNames(std::vector<std::string>& blendShapeNames) const;
+
+ /**
+ * @copydoc Dali::Scene3D::ModelNode::GetBlendShapeIndexByName()
+ */
+ Loader::BlendShapes::Index GetBlendShapeIndexByName(std::string_view blendShapeName) const;
+
+ /**