-const auto MESH_PRIMITIVE_READER = std::move(json::Reader<gltf2::Mesh::Primitive>()
- .Register(*json::MakeProperty("attributes", ReadMeshPrimitiveAttributes, &gltf2::Mesh::Primitive::mAttributes))
- .Register(*json::MakeProperty("indices", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Mesh::Primitive::mIndices))
- .Register(*json::MakeProperty("material", gltf2::RefReader<gltf2::Document>::Read<gltf2::Material, &gltf2::Document::mMaterials>, &gltf2::Mesh::Primitive::mMaterial))
- .Register(*json::MakeProperty("mode", json::Read::Enum<gltf2::Mesh::Primitive::Mode>, &gltf2::Mesh::Primitive::mMode))
- .Register(*json::MakeProperty("targets", ReadMeshPrimitiveTargets, &gltf2::Mesh::Primitive::mTargets)));
-
-const auto MESH_READER = std::move(json::Reader<gltf2::Mesh>()
- .Register(*new json::Property<gltf2::Mesh, std::string_view>("name", json::Read::StringView, &gltf2::Mesh::mName))
- .Register(*json::MakeProperty("primitives",
- json::Read::Array<gltf2::Mesh::Primitive, json::ObjectReader<gltf2::Mesh::Primitive>::Read>,
- &gltf2::Mesh::mPrimitives))
- .Register(*json::MakeProperty("weights", json::Read::Array<float, json::Read::Number>, &gltf2::Mesh::mWeights)));
-
-const auto SKIN_READER = std::move(json::Reader<gltf2::Skin>()
- .Register(*new json::Property<gltf2::Skin, std::string_view>("name", json::Read::StringView, &gltf2::Skin::mName))
- .Register(*json::MakeProperty("inverseBindMatrices",
- gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>,
- &gltf2::Skin::mInverseBindMatrices))
- .Register(*json::MakeProperty("skeleton",
- gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>,
- &gltf2::Skin::mSkeleton))
- .Register(*json::MakeProperty("joints",
- json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
- &gltf2::Skin::mJoints)));
-
-const auto CAMERA_PERSPECTIVE_READER = std::move(json::Reader<gltf2::Camera::Perspective>()
- .Register(*json::MakeProperty("aspectRatio", json::Read::Number<float>, &gltf2::Camera::Perspective::mAspectRatio))
- .Register(*json::MakeProperty("yfov", json::Read::Number<float>, &gltf2::Camera::Perspective::mYFov))
- .Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Perspective::mZFar))
- .Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Perspective::mZNear))); // TODO: infinite perspective projection, where znear is omitted
-
-const auto CAMERA_ORTHOGRAPHIC_READER = std::move(json::Reader<gltf2::Camera::Orthographic>()
- .Register(*json::MakeProperty("xmag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mXMag))
- .Register(*json::MakeProperty("ymag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mYMag))
- .Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZFar))
- .Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZNear)));
-
-const auto CAMERA_READER = std::move(json::Reader<gltf2::Camera>()
- .Register(*new json::Property<gltf2::Camera, std::string_view>("name", json::Read::StringView, &gltf2::Camera::mName))
- .Register(*json::MakeProperty("type", json::Read::StringView, &gltf2::Camera::mType))
- .Register(*json::MakeProperty("perspective", json::ObjectReader<gltf2::Camera::Perspective>::Read, &gltf2::Camera::mPerspective))
- .Register(*json::MakeProperty("orthographic", json::ObjectReader<gltf2::Camera::Orthographic>::Read, &gltf2::Camera::mOrthographic)));
-
-const auto NODE_READER = std::move(json::Reader<gltf2::Node>()
- .Register(*new json::Property<gltf2::Node, std::string_view>("name", json::Read::StringView, &gltf2::Node::mName))
- .Register(*json::MakeProperty("translation", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mTranslation))
- .Register(*json::MakeProperty("rotation", gltf2::ReadQuaternion, &gltf2::Node::mRotation))
- .Register(*json::MakeProperty("scale", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mScale))
- .Register(*new json::Property<gltf2::Node, Matrix>("matrix", gltf2::ReadDaliVector<Matrix>, &gltf2::Node::SetMatrix))
- .Register(*json::MakeProperty("camera", gltf2::RefReader<gltf2::Document>::Read<gltf2::Camera, &gltf2::Document::mCameras>, &gltf2::Node::mCamera))
- .Register(*json::MakeProperty("children", json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>, &gltf2::Node::mChildren))
- .Register(*json::MakeProperty("mesh", gltf2::RefReader<gltf2::Document>::Read<gltf2::Mesh, &gltf2::Document::mMeshes>, &gltf2::Node::mMesh))
- .Register(*json::MakeProperty("skin", gltf2::RefReader<gltf2::Document>::Read<gltf2::Skin, &gltf2::Document::mSkins>, &gltf2::Node::mSkin)));
-
-const auto ANIMATION_SAMPLER_READER = std::move(json::Reader<gltf2::Animation::Sampler>()
- .Register(*json::MakeProperty("input", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mInput))
- .Register(*json::MakeProperty("output", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mOutput))
- .Register(*json::MakeProperty("interpolation", gltf2::ReadStringEnum<gltf2::Animation::Sampler::Interpolation>, &gltf2::Animation::Sampler::mInterpolation)));
-
-const auto ANIMATION_TARGET_READER = std::move(json::Reader<gltf2::Animation::Channel::Target>()
- .Register(*json::MakeProperty("node", gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>, &gltf2::Animation::Channel::Target::mNode))
- .Register(*json::MakeProperty("path", gltf2::ReadStringEnum<gltf2::Animation::Channel::Target>, &gltf2::Animation::Channel::Target::mPath)));
-
-const auto ANIMATION_CHANNEL_READER = std::move(json::Reader<gltf2::Animation::Channel>()
- .Register(*json::MakeProperty("target", json::ObjectReader<gltf2::Animation::Channel::Target>::Read, &gltf2::Animation::Channel::mTarget))
- .Register(*json::MakeProperty("sampler", gltf2::RefReader<gltf2::Animation>::Read<gltf2::Animation::Sampler, &gltf2::Animation::mSamplers>, &gltf2::Animation::Channel::mSampler)));
-
-const auto ANIMATION_READER = std::move(json::Reader<gltf2::Animation>()
- .Register(*new json::Property<gltf2::Animation, std::string_view>("name", json::Read::StringView, &gltf2::Animation::mName))
- .Register(*json::MakeProperty("samplers",
- json::Read::Array<gltf2::Animation::Sampler, json::ObjectReader<gltf2::Animation::Sampler>::Read>,
- &gltf2::Animation::mSamplers))
- .Register(*json::MakeProperty("channels",
- json::Read::Array<gltf2::Animation::Channel, json::ObjectReader<gltf2::Animation::Channel>::Read>,
- &gltf2::Animation::mChannels)));
-
-const auto SCENE_READER = std::move(json::Reader<gltf2::Scene>()
- .Register(*new json::Property<gltf2::Scene, std::string_view>("name", json::Read::StringView, &gltf2::Scene::mName))
- .Register(*json::MakeProperty("nodes",
- json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
- &gltf2::Scene::mNodes)));
-
-const auto DOCUMENT_READER = std::move(json::Reader<gltf2::Document>()
- .Register(*json::MakeProperty("buffers",
- json::Read::Array<gltf2::Buffer, json::ObjectReader<gltf2::Buffer>::Read>,
- &gltf2::Document::mBuffers))
- .Register(*json::MakeProperty("bufferViews",
- json::Read::Array<gltf2::BufferView, json::ObjectReader<gltf2::BufferView>::Read>,
- &gltf2::Document::mBufferViews))
- .Register(*json::MakeProperty("accessors",
- json::Read::Array<gltf2::Accessor, json::ObjectReader<gltf2::Accessor>::Read>,
- &gltf2::Document::mAccessors))
- .Register(*json::MakeProperty("images",
- json::Read::Array<gltf2::Image, json::ObjectReader<gltf2::Image>::Read>,
- &gltf2::Document::mImages))
- .Register(*json::MakeProperty("samplers",
- json::Read::Array<gltf2::Sampler, json::ObjectReader<gltf2::Sampler>::Read>,
- &gltf2::Document::mSamplers))
- .Register(*json::MakeProperty("textures",
- json::Read::Array<gltf2::Texture, json::ObjectReader<gltf2::Texture>::Read>,
- &gltf2::Document::mTextures))
- .Register(*json::MakeProperty("materials",
- json::Read::Array<gltf2::Material, json::ObjectReader<gltf2::Material>::Read>,
- &gltf2::Document::mMaterials))
- .Register(*json::MakeProperty("meshes",
- json::Read::Array<gltf2::Mesh, json::ObjectReader<gltf2::Mesh>::Read>,
- &gltf2::Document::mMeshes))
- .Register(*json::MakeProperty("skins",
- json::Read::Array<gltf2::Skin, json::ObjectReader<gltf2::Skin>::Read>,
- &gltf2::Document::mSkins))
- .Register(*json::MakeProperty("cameras",
- json::Read::Array<gltf2::Camera, json::ObjectReader<gltf2::Camera>::Read>,
- &gltf2::Document::mCameras))
- .Register(*json::MakeProperty("nodes",
- json::Read::Array<gltf2::Node, json::ObjectReader<gltf2::Node>::Read>,
- &gltf2::Document::mNodes))
- .Register(*json::MakeProperty("animations",
- ReadAnimationArray,
- &gltf2::Document::mAnimations))
- .Register(*json::MakeProperty("scenes",
- json::Read::Array<gltf2::Scene, json::ObjectReader<gltf2::Scene>::Read>,
- &gltf2::Document::mScenes))
- .Register(*json::MakeProperty("scene", gltf2::RefReader<gltf2::Document>::Read<gltf2::Scene, &gltf2::Document::mScenes>, &gltf2::Document::mScene)));
+const json::Reader<gltf2::Mesh::Primitive>& GetMeshPrimitiveReader()
+{
+ static const auto MESH_PRIMITIVE_READER = std::move(json::Reader<gltf2::Mesh::Primitive>()
+ .Register(*json::MakeProperty("attributes", ReadMeshPrimitiveAttributes, &gltf2::Mesh::Primitive::mAttributes))
+ .Register(*json::MakeProperty("indices", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Mesh::Primitive::mIndices))
+ .Register(*json::MakeProperty("material", gltf2::RefReader<gltf2::Document>::Read<gltf2::Material, &gltf2::Document::mMaterials>, &gltf2::Mesh::Primitive::mMaterial))
+ .Register(*json::MakeProperty("mode", json::Read::Enum<gltf2::Mesh::Primitive::Mode>, &gltf2::Mesh::Primitive::mMode))
+ .Register(*json::MakeProperty("targets", ReadMeshPrimitiveTargets, &gltf2::Mesh::Primitive::mTargets)));
+ return MESH_PRIMITIVE_READER;
+}
+
+const json::Reader<gltf2::Mesh>& GetMeshReader()
+{
+ static const auto MESH_READER = std::move(json::Reader<gltf2::Mesh>()
+ .Register(*new json::Property<gltf2::Mesh, std::string_view>("name", json::Read::StringView, &gltf2::Mesh::mName))
+ .Register(*json::MakeProperty("primitives",
+ json::Read::Array<gltf2::Mesh::Primitive, json::ObjectReader<gltf2::Mesh::Primitive>::Read>,
+ &gltf2::Mesh::mPrimitives))
+ .Register(*json::MakeProperty("weights", json::Read::Array<float, json::Read::Number>, &gltf2::Mesh::mWeights)));
+ return MESH_READER;
+}
+
+const json::Reader<gltf2::Skin>& GetSkinReader()
+{
+ static const auto SKIN_READER = std::move(json::Reader<gltf2::Skin>()
+ .Register(*new json::Property<gltf2::Skin, std::string_view>("name", json::Read::StringView, &gltf2::Skin::mName))
+ .Register(*json::MakeProperty("inverseBindMatrices",
+ gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>,
+ &gltf2::Skin::mInverseBindMatrices))
+ .Register(*json::MakeProperty("skeleton",
+ gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>,
+ &gltf2::Skin::mSkeleton))
+ .Register(*json::MakeProperty("joints",
+ json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
+ &gltf2::Skin::mJoints)));
+ return SKIN_READER;
+}
+
+const json::Reader<gltf2::Camera::Perspective>& GetCameraPerspectiveReader()
+{
+ static const auto CAMERA_PERSPECTIVE_READER = std::move(json::Reader<gltf2::Camera::Perspective>()
+ .Register(*json::MakeProperty("aspectRatio", json::Read::Number<float>, &gltf2::Camera::Perspective::mAspectRatio))
+ .Register(*json::MakeProperty("yfov", json::Read::Number<float>, &gltf2::Camera::Perspective::mYFov))
+ .Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Perspective::mZFar))
+ .Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Perspective::mZNear))); // TODO: infinite perspective projection, where znear is omitted
+ return CAMERA_PERSPECTIVE_READER;
+}
+
+const json::Reader<gltf2::Camera::Orthographic>& GetCameraOrthographicReader()
+{
+ static const auto CAMERA_ORTHOGRAPHIC_READER = std::move(json::Reader<gltf2::Camera::Orthographic>()
+ .Register(*json::MakeProperty("xmag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mXMag))
+ .Register(*json::MakeProperty("ymag", json::Read::Number<float>, &gltf2::Camera::Orthographic::mYMag))
+ .Register(*json::MakeProperty("zfar", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZFar))
+ .Register(*json::MakeProperty("znear", json::Read::Number<float>, &gltf2::Camera::Orthographic::mZNear)));
+ return CAMERA_ORTHOGRAPHIC_READER;
+}
+
+const json::Reader<gltf2::Camera>& GetCameraReader()
+{
+ static const auto CAMERA_READER = std::move(json::Reader<gltf2::Camera>()
+ .Register(*new json::Property<gltf2::Camera, std::string_view>("name", json::Read::StringView, &gltf2::Camera::mName))
+ .Register(*json::MakeProperty("type", json::Read::StringView, &gltf2::Camera::mType))
+ .Register(*json::MakeProperty("perspective", json::ObjectReader<gltf2::Camera::Perspective>::Read, &gltf2::Camera::mPerspective))
+ .Register(*json::MakeProperty("orthographic", json::ObjectReader<gltf2::Camera::Orthographic>::Read, &gltf2::Camera::mOrthographic)));
+ return CAMERA_READER;
+}
+
+const json::Reader<gltf2::Node>& GetNodeReader()
+{
+ static const auto NODE_READER = std::move(json::Reader<gltf2::Node>()
+ .Register(*new json::Property<gltf2::Node, std::string_view>("name", json::Read::StringView, &gltf2::Node::mName))
+ .Register(*json::MakeProperty("translation", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mTranslation))
+ .Register(*json::MakeProperty("rotation", gltf2::ReadQuaternion, &gltf2::Node::mRotation))
+ .Register(*json::MakeProperty("scale", gltf2::ReadDaliVector<Vector3>, &gltf2::Node::mScale))
+ .Register(*new json::Property<gltf2::Node, Matrix>("matrix", gltf2::ReadDaliVector<Matrix>, &gltf2::Node::SetMatrix))
+ .Register(*json::MakeProperty("camera", gltf2::RefReader<gltf2::Document>::Read<gltf2::Camera, &gltf2::Document::mCameras>, &gltf2::Node::mCamera))
+ .Register(*json::MakeProperty("children", json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>, &gltf2::Node::mChildren))
+ .Register(*json::MakeProperty("mesh", gltf2::RefReader<gltf2::Document>::Read<gltf2::Mesh, &gltf2::Document::mMeshes>, &gltf2::Node::mMesh))
+ .Register(*json::MakeProperty("skin", gltf2::RefReader<gltf2::Document>::Read<gltf2::Skin, &gltf2::Document::mSkins>, &gltf2::Node::mSkin)));
+ return NODE_READER;
+}
+
+const json::Reader<gltf2::Animation::Sampler>& GetAnimationSamplerReader()
+{
+ static const auto ANIMATION_SAMPLER_READER = std::move(json::Reader<gltf2::Animation::Sampler>()
+ .Register(*json::MakeProperty("input", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mInput))
+ .Register(*json::MakeProperty("output", gltf2::RefReader<gltf2::Document>::Read<gltf2::Accessor, &gltf2::Document::mAccessors>, &gltf2::Animation::Sampler::mOutput))
+ .Register(*json::MakeProperty("interpolation", gltf2::ReadStringEnum<gltf2::Animation::Sampler::Interpolation>, &gltf2::Animation::Sampler::mInterpolation)));
+ return ANIMATION_SAMPLER_READER;
+}
+
+const json::Reader<gltf2::Animation::Channel::Target>& GetAnimationChannelTargetReader()
+{
+ static const auto ANIMATION_TARGET_READER = std::move(json::Reader<gltf2::Animation::Channel::Target>()
+ .Register(*json::MakeProperty("node", gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>, &gltf2::Animation::Channel::Target::mNode))
+ .Register(*json::MakeProperty("path", gltf2::ReadStringEnum<gltf2::Animation::Channel::Target>, &gltf2::Animation::Channel::Target::mPath)));
+ return ANIMATION_TARGET_READER;
+}
+
+const json::Reader<gltf2::Animation::Channel>& GetAnimationChannelReader()
+{
+ static const auto ANIMATION_CHANNEL_READER = std::move(json::Reader<gltf2::Animation::Channel>()
+ .Register(*json::MakeProperty("target", json::ObjectReader<gltf2::Animation::Channel::Target>::Read, &gltf2::Animation::Channel::mTarget))
+ .Register(*json::MakeProperty("sampler", gltf2::RefReader<gltf2::Animation>::Read<gltf2::Animation::Sampler, &gltf2::Animation::mSamplers>, &gltf2::Animation::Channel::mSampler)));
+ return ANIMATION_CHANNEL_READER;
+}
+
+const json::Reader<gltf2::Animation>& GetAnimationReader()
+{
+ static const auto ANIMATION_READER = std::move(json::Reader<gltf2::Animation>()
+ .Register(*new json::Property<gltf2::Animation, std::string_view>("name", json::Read::StringView, &gltf2::Animation::mName))
+ .Register(*json::MakeProperty("samplers",
+ json::Read::Array<gltf2::Animation::Sampler, json::ObjectReader<gltf2::Animation::Sampler>::Read>,
+ &gltf2::Animation::mSamplers))
+ .Register(*json::MakeProperty("channels",
+ json::Read::Array<gltf2::Animation::Channel, json::ObjectReader<gltf2::Animation::Channel>::Read>,
+ &gltf2::Animation::mChannels)));
+ return ANIMATION_READER;
+}
+
+const json::Reader<gltf2::Scene>& GetSceneReader()
+{
+ static const auto SCENE_READER = std::move(json::Reader<gltf2::Scene>()
+ .Register(*new json::Property<gltf2::Scene, std::string_view>("name", json::Read::StringView, &gltf2::Scene::mName))
+ .Register(*json::MakeProperty("nodes",
+ json::Read::Array<gltf2::Ref<gltf2::Node>, gltf2::RefReader<gltf2::Document>::Read<gltf2::Node, &gltf2::Document::mNodes>>,
+ &gltf2::Scene::mNodes)));
+ return SCENE_READER;
+}
+
+const json::Reader<gltf2::Document>& GetDocumentReader()
+{
+ static const auto DOCUMENT_READER = std::move(json::Reader<gltf2::Document>()
+ .Register(*json::MakeProperty("buffers",
+ json::Read::Array<gltf2::Buffer, json::ObjectReader<gltf2::Buffer>::Read>,
+ &gltf2::Document::mBuffers))
+ .Register(*json::MakeProperty("bufferViews",
+ json::Read::Array<gltf2::BufferView, json::ObjectReader<gltf2::BufferView>::Read>,
+ &gltf2::Document::mBufferViews))
+ .Register(*json::MakeProperty("accessors",
+ json::Read::Array<gltf2::Accessor, json::ObjectReader<gltf2::Accessor>::Read>,
+ &gltf2::Document::mAccessors))
+ .Register(*json::MakeProperty("images",
+ json::Read::Array<gltf2::Image, json::ObjectReader<gltf2::Image>::Read>,
+ &gltf2::Document::mImages))
+ .Register(*json::MakeProperty("samplers",
+ json::Read::Array<gltf2::Sampler, json::ObjectReader<gltf2::Sampler>::Read>,
+ &gltf2::Document::mSamplers))
+ .Register(*json::MakeProperty("textures",
+ json::Read::Array<gltf2::Texture, json::ObjectReader<gltf2::Texture>::Read>,
+ &gltf2::Document::mTextures))
+ .Register(*json::MakeProperty("materials",
+ json::Read::Array<gltf2::Material, json::ObjectReader<gltf2::Material>::Read>,
+ &gltf2::Document::mMaterials))
+ .Register(*json::MakeProperty("meshes",
+ json::Read::Array<gltf2::Mesh, json::ObjectReader<gltf2::Mesh>::Read>,
+ &gltf2::Document::mMeshes))
+ .Register(*json::MakeProperty("skins",
+ json::Read::Array<gltf2::Skin, json::ObjectReader<gltf2::Skin>::Read>,
+ &gltf2::Document::mSkins))
+ .Register(*json::MakeProperty("cameras",
+ json::Read::Array<gltf2::Camera, json::ObjectReader<gltf2::Camera>::Read>,
+ &gltf2::Document::mCameras))
+ .Register(*json::MakeProperty("nodes",
+ json::Read::Array<gltf2::Node, json::ObjectReader<gltf2::Node>::Read>,
+ &gltf2::Document::mNodes))
+ .Register(*json::MakeProperty("animations",
+ ReadAnimationArray,
+ &gltf2::Document::mAnimations))
+ .Register(*json::MakeProperty("scenes",
+ json::Read::Array<gltf2::Scene, json::ObjectReader<gltf2::Scene>::Read>,
+ &gltf2::Document::mScenes))
+ .Register(*json::MakeProperty("scene", gltf2::RefReader<gltf2::Document>::Read<gltf2::Scene, &gltf2::Document::mScenes>, &gltf2::Document::mScene)));
+ return DOCUMENT_READER;
+}