uniform mediump float uIntensity;
varying mediump vec3 vTexCoord;
void main()
{
mediump vec4 texColor = textureCube(uSkyBoxTexture, vTexCoord) * uIntensity;
uniform mediump float uIntensity;
varying mediump vec3 vTexCoord;
void main()
{
mediump vec4 texColor = textureCube(uSkyBoxTexture, vTexCoord) * uIntensity;