uniform lowp vec4 uColorFactor; // Color from material
uniform lowp float uMask;
uniform lowp float uAlphaThreshold;
uniform lowp vec4 uColorFactor; // Color from material
uniform lowp float uMask;
uniform lowp float uAlphaThreshold;
baseColor = vColor * vec4(linear(baseColor.rgb), baseColor.w) * uColorFactor;
#else // BASECOLOR_TEX
lowp vec4 baseColor = vColor * uColorFactor;
#endif // BASECOLOR_TEX
#else // THREE_TEX
baseColor = vColor * vec4(linear(baseColor.rgb), baseColor.w) * uColorFactor;
#else // BASECOLOR_TEX
lowp vec4 baseColor = vColor * uColorFactor;
#endif // BASECOLOR_TEX
#else // THREE_TEX