+ mIBLResourceReady = true;
+ Control::SetResourceReady(false);
+}
+
+void SceneView::SetImageBasedLightScaleFactor(float scaleFactor)
+{
+ mIblScaleFactor = scaleFactor;
+ for(auto&& model : mModels)
+ {
+ if(model)
+ {
+ model.SetImageBasedLightScaleFactor(scaleFactor);
+ }
+ }
+}
+
+float SceneView::GetImageBasedLightScaleFactor() const
+{
+ return mIblScaleFactor;