+ void UpdateImageBasedLightTextureRecursively(Scene3D::ModelNode node, Dali::Texture diffuseTexture, Dali::Texture specularTexture, float iblScaleFactor, uint32_t specularMipmapLevels);
+
+ /**
+ * @brief Changes IBL factor of the input node.
+ */
+ void UpdateImageBasedLightScaleFactorRecursively(Scene3D::ModelNode node, float iblScaleFactor);