+void Model::CreateModelRoot()
+{
+ mModelRoot = Scene3D::ModelNode::New();
+ mModelRoot.SetProperty(Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_COLOR);
+ mModelRoot.SetProperty(Dali::Actor::Property::SCALE, Y_DIRECTION);
+ mModelRoot.SetProperty(Dali::Actor::Property::SENSITIVE, mModelChildrenSensitive);
+ mModelRoot.SetProperty(Dali::Actor::Property::KEYBOARD_FOCUSABLE, mModelChildrenFocusable);
+ mModelRoot.SetProperty(Dali::DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, mModelChildrenFocusable);
+ Self().Add(mModelRoot);
+}
+
+void Model::ScaleModel(bool useCurrentSize)