scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));
ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));
scene.ConfigureSkinningShaders(resources, actor, std::move(nodeParams.mSkinnables));
ConfigureBlendShapeShaders(resources, scene, actor, std::move(nodeParams.mBlendshapeRequests));