+ if(mSpecularIblUrl != specularUrl)
+ {
+ mSpecularIblUrl = specularUrl;
+ if(mSpecularIblUrl.empty())
+ {
+ needIblReset = true;
+ }
+ else
+ {
+ mIblSpecularDirty = true;
+ mIblSpecularResourceReady = false;
+ }
+ }
+
+ // If one or both of diffuse url and specular url are empty,
+ // we don't need to request to load texture.
+ if(needIblReset)
+ {
+ ResetResourceTask(mIblDiffuseLoadTask);
+ ResetResourceTask(mIblSpecularLoadTask);
+
+ mIblDiffuseDirty = false;
+ mIblSpecularDirty = false;
+ mIblDiffuseResourceReady = true;
+ mIblSpecularResourceReady = true;
+
+ mDiffuseTexture.Reset();
+ mSpecularTexture.Reset();
+ UpdateImageBasedLightTexture();
+ }
+ else
+ {
+ if(isOnScene && mIblDiffuseDirty)
+ {
+ ResetResourceTask(mIblDiffuseLoadTask);
+ mIblDiffuseLoadTask = new EnvironmentMapLoadTask(mDiffuseIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &Model::OnIblDiffuseLoadComplete));
+ Dali::AsyncTaskManager::Get().AddTask(mIblDiffuseLoadTask);
+ mIblDiffuseDirty = false;
+ }
+
+ if(isOnScene && mIblSpecularDirty)
+ {
+ ResetResourceTask(mIblSpecularLoadTask);
+ mIblSpecularLoadTask = new EnvironmentMapLoadTask(mSpecularIblUrl, Scene3D::EnvironmentMapType::CUBEMAP, MakeCallback(this, &Model::OnIblSpecularLoadComplete));
+ Dali::AsyncTaskManager::Get().AddTask(mIblSpecularLoadTask);
+ mIblSpecularDirty = false;
+ }
+ }
+
+ if(!Dali::Equals(mIblScaleFactor, scaleFactor))
+ {
+ mIblScaleFactor = scaleFactor;
+ UpdateImageBasedLightScaleFactor();
+ }
+
+ // If diffuse and specular textures are already loaded, emits resource ready signal here.
+ NotifyResourceReady();
+}
+
+void Model::SetImageBasedLightTexture(Dali::Texture diffuseTexture, Dali::Texture specularTexture, float scaleFactor)
+{
+ // If input texture is wrong, Model is rendered with SceneView's IBL.
+ if(mDiffuseTexture != diffuseTexture || mSpecularTexture != specularTexture)
+ {
+ mDiffuseTexture = diffuseTexture;
+ mSpecularTexture = specularTexture;
+ mIblScaleFactor = scaleFactor;
+ UpdateImageBasedLightTexture();