+uint32_t Model::GetCameraCount() const
+{
+ return mCameraParameters.size();
+}
+
+Dali::CameraActor Model::GenerateCamera(uint32_t index) const
+{
+ Dali::CameraActor camera;
+ if(mCameraParameters.size() > index)
+ {
+ camera = Dali::CameraActor::New3DCamera();
+ if(!mCameraParameters[index].ConfigureCamera(camera, false))
+ {
+ DALI_LOG_ERROR("Fail to generate %u's camera actor : Some property was not defined. Please check model file.\n", index);
+ camera.Reset();
+ return camera;
+ }
+
+ ApplyCameraTransform(camera);
+ }
+ return camera;
+}
+
+bool Model::ApplyCamera(uint32_t index, Dali::CameraActor camera) const
+{
+ if(camera && mCameraParameters.size() > index)
+ {
+ if(!mCameraParameters[index].ConfigureCamera(camera, false))
+ {
+ DALI_LOG_ERROR("Fail to apply %u's camera actor : Some property was not defined. Please check model file.\n", index);
+ return false;
+ }
+
+ ApplyCameraTransform(camera);
+ return true;
+ }
+ return false;
+}
+
+Scene3D::ModelNode Model::FindChildModelNodeByName(std::string_view nodeName)
+{
+ Actor childActor = Self().FindChildByName(nodeName);
+ return Scene3D::ModelNode::DownCast(childActor);
+}
+