- auto& shaderMap = mImpl->mShaderMap;
- uint64_t hash = HashNode(nodeDef, *receiver.mMaterialDef, *receiver.mMeshDef);
- auto iFind = shaderMap.find(hash);
- if (iFind != shaderMap.end())
+ auto& shaderMap = mImpl->mShaderMap;
+ uint64_t hash = HashNode(nodeDef, *receiver.mMaterialDef, *receiver.mMeshDef);
+ auto iFind = shaderMap.find(hash);
+ if(iFind != shaderMap.end())