- bool ConfigureBlendshapeShaders(const ResourceBundle& resources,
- Actor root, std::vector<BlendshapeShaderConfigurationRequest>&& requests,
- StringCallback onError = DefaultErrorCallback) const;
+ bool ConfigureBlendshapeShaders(const ResourceBundle& resources,
+ Actor root,
+ std::vector<BlendshapeShaderConfigurationRequest>&& requests,
+ StringCallback onError = DefaultErrorCallback) const;