- RENDERER_SET_PROPERTY(FACE_CULLING_MODE, MaskMatch(rendererState, CULL_FRONT) ?
- (cullBack ? FaceCullingMode::FRONT_AND_BACK : FaceCullingMode::FRONT) :
- (cullBack ? FaceCullingMode::BACK : FaceCullingMode::NONE));
+ RENDERER_SET_PROPERTY(FACE_CULLING_MODE, MaskMatch(rendererState, CULL_FRONT) ? (cullBack ? FaceCullingMode::FRONT_AND_BACK : FaceCullingMode::FRONT) : (cullBack ? FaceCullingMode::BACK : FaceCullingMode::NONE));