{
TextureSet newTextureSet = TextureSet::New();
newTextureSet.SetTexture(0u, mesh.second.blendShapeGeometry);
const unsigned int numberOfTextures = textures.GetTextureCount();
{
TextureSet newTextureSet = TextureSet::New();
newTextureSet.SetTexture(0u, mesh.second.blendShapeGeometry);
const unsigned int numberOfTextures = textures.GetTextureCount();