+ if(ReadString(node.GetChild("occlusionMap"), texturePath))
+ {
+ ToUnixFileSeparators(texturePath);
+ const auto semantic = MaterialDefinition::OCCLUSION;
+ materialDef.mTextureStages.push_back({semantic, TextureDefinition{std::move(texturePath)}});
+ materialDef.mFlags |= semantic;
+ }
+