- Matrix matrix = Matrix::IDENTITY;
- Vector4 orthographicSize = Vector4{ -1.f, 1.f, 1.f, -1.f };
- float yFov = 60.f;
- float zNear = 0.1f;
- float zFar = 1000.f;
- bool isPerspective = true;
+ Matrix matrix = Matrix::IDENTITY;
+ Vector4 orthographicSize = Vector4{-1.f, 1.f, 1.f, -1.f};
+ float yFov = 60.f;
+ float zNear = 0.1f;
+ float zFar = 1000.f;
+ bool isPerspective = true;