/**
* @brief Registers properties based on the mesh definition (and geometry) and identified by the above string constants,
* on the given @a shader and @a actor.
*/
static void ConfigureProperties(const std::pair<MeshDefinition, MeshGeometry>& mesh, Shader shader, Actor actor);
/**
* @brief Registers properties based on the mesh definition (and geometry) and identified by the above string constants,
* on the given @a shader and @a actor.
*/
static void ConfigureProperties(const std::pair<MeshDefinition, MeshGeometry>& mesh, Shader shader, Actor actor);