- * @brief Create ShaderEffect.
- * @param imageVertexShader code for the effect. If you pass in an empty string, the default version will be used
- * @param imageFragmentShader code for the effect. If you pass in an empty string, the default version will be used
- * @param textVertexShader code for the effect. If you pass in an empty string, the default version will be used
- * @param textFragmentShader code for the effect. If you pass in an empty string, the default version will be used
- * @param hints GeometryHints to define the geometry of the rendered object
- * @return A handle to a shader effect
- */
- static ShaderEffect New( const std::string& imageVertexShader,
- const std::string& imageFragmentShader,
- const std::string& textVertexShader,
- const std::string& textFragmentShader,
- GeometryHints hints = GeometryHints(HINT_NONE) );
-
- /**
- * @brief Create ShaderEffect.
- * @param imageVertexShader code for the effect. If you pass in an empty string, the default version will be used
- * @param imageFragmentShader code for the effect. If you pass in an empty string, the default version will be used
- * @param textVertexShader code for the effect. If you pass in an empty string, the default version will be used
- * @param textFragmentShader code for the effect. If you pass in an empty string, the default version will be used
- * @param texturedMeshVertexShader code for the effect. If you pass in an empty string, the default version will be used
- * @param texturedMeshFragmentShader code for the effect. If you pass in an empty string, the default version will be used
- * @param meshVertexShader code for the effect. If you pass in an empty string, the default version will be used
- * @param meshFragmentShader code for the effect. If you pass in an empty string, the default version will be used
- * @param hints GeometryHints to define the geometry of the rendered object
- * @return A handle to a shader effect
- */
- static ShaderEffect New( const std::string& imageVertexShader,
- const std::string& imageFragmentShader,
- const std::string& textVertexShader,
- const std::string& textFragmentShader,
- const std::string& texturedMeshVertexShader,
- const std::string& texturedMeshFragmentShader,
- const std::string& meshVertexShader,
- const std::string& meshFragmentShader,
- GeometryHints hints = GeometryHints(HINT_NONE) );
-
- /**