+ /*
+ * @brief Get viewport coordinates for given world position
+ *
+ * @SINCE_1_1.13
+ *
+ * @param[in] position The world position.
+ * @param[out] viewportX The viewport x position.
+ * @param[out] viewportY The viewport y position.
+ * @return true if the position has a screen coordinate
+ */
+ bool WorldToViewport(const Vector3 &position, float& viewportX, float& viewportY) const;
+
+ /*
+ * @brief Get actor local coordinates for given viewport coordinates
+ *
+ * @SINCE_1_1.13
+ *
+ * @param[in] actor The actor describing local coordinate system.
+ * @param[in] viewportX The viewport x position.
+ * @param[in] viewportY The viewport y position.
+ * @param[out] localX The local x position.
+ * @param[out] localY The local y position.
+ * @return true if the screen position has a local coordinate
+ */
+ bool ViewportToLocal(Actor actor, float viewportX, float viewportY, float &localX, float &localY) const;
+