*
* The task used for input handling will be last task in the RenderTaskList which has input enabled,
* and has a valid source & camera actor.
* A RenderTask targetting a frame-buffer can still be hit-tested, provided that the screen->frame-buffer
* coordinate conversion is successful; see also SetScreenToFrameBufferFunction().
* @SINCE_1_0.0
*
* The task used for input handling will be last task in the RenderTaskList which has input enabled,
* and has a valid source & camera actor.
* A RenderTask targetting a frame-buffer can still be hit-tested, provided that the screen->frame-buffer
* coordinate conversion is successful; see also SetScreenToFrameBufferFunction().
* @SINCE_1_0.0