- * @return A handle to a new instance of a FrameBufferImage.
- */
- static FrameBufferImage New(unsigned int width, unsigned int height, Pixel::Format pixelformat, ReleasePolicy releasePolicy );
-
- /**
- * @brief Create a new FrameBufferImage.
- *
- * The maximum size of the image is limited by GL_MAX_TEXTURE_SIZE.
- * @param [in] image The native image.
- *
- * Note that there is no need for a LoadPolicy - by definition it is always OnDemand, since there is no point in the FrameBufferImage existing unless someone is rendering to
- * it, or it is being used as an input (e.g. ShaderEffect / ImageActor).
- *
- * @post When the FrameBufferImage is first used as a render target, an exception may be thrown if the NativeImage cannot be mapped to a texture.
- * @return A handle to a new instance of a FrameBufferImage.