+namespace RenderBuffer
+{
+/**
+ * @brief Render Buffer formats
+ *
+ * The default format for framebuffer creation is COLOR, so If a depth buffer for 3D rendering is required use
+ * COLOR_DEPTH instead
+ * @SINCE_1_0.0
+ */
+enum Format ///< Framebuffer format, default color depth is RGBA 32 bit with alpha @SINCE_1_0.0
+{
+ COLOR, ///< Framebuffer will be created with color buffer. @SINCE_1_0.0
+ COLOR_DEPTH, ///< Framebuffer will be created with color and depth buffer @SINCE_1_0.0
+ COLOR_STENCIL, ///< Framebuffer will be created with color and stencil buffer @SINCE_1_0.0
+ COLOR_DEPTH_STENCIL ///< Framebuffer will be created with color, depth and stencil buffer. @note May be not supported in all devices @SINCE_1_0.0
+};
+}
+