* @brief Chooses the mipmap that most closely matches the size of the pixel being textured
* and uses the GL_LINEAR criterion (a weighted average of the four texture elements
* that are closest to the specified texture coordinates) to produce a texture value.
* @brief Chooses the mipmap that most closely matches the size of the pixel being textured
* and uses the GL_LINEAR criterion (a weighted average of the four texture elements
* that are closest to the specified texture coordinates) to produce a texture value.