+ /**
+ * @brief Raise actor above the next sibling actor.
+ *
+ * @SINCE_1_2.60
+ * @pre The Actor has been initialized.
+ * @pre The Actor has been parented.
+ */
+ void Raise();
+
+ /**
+ * @brief Lower the actor below the previous sibling actor.
+ *
+ * @SINCE_1_2.60
+ * @pre The Actor has been initialized.
+ * @pre The Actor has been parented.
+ */
+ void Lower();
+
+ /**
+ * @brief Raise actor above all other sibling actors.
+ *
+ * @SINCE_1_2.60
+ * @pre The Actor has been initialized.
+ * @pre The Actor has been parented.
+ */
+ void RaiseToTop();
+
+ /**
+ * @brief Lower actor to the bottom of all other sibling actors.
+ *
+ * @SINCE_1_2.60
+ * @pre The Actor has been initialized.
+ * @pre The Actor has been parented.
+ */
+ void LowerToBottom();
+
+ /**
+ * @brief Raises the actor above the target actor.
+ *
+ * @SINCE_1_2.60
+ * @param[in] target The target actor
+ * @pre The Actor has been initialized.
+ * @pre The Actor has been parented.
+ * @pre The target actor is a sibling.
+ */
+ void RaiseAbove( Actor target );
+
+ /**
+ * @brief Lower the actor to below the target actor.
+ *
+ * @SINCE_1_2.60
+ * @param[in] target The target actor
+ * @pre The Actor has been initialized.
+ * @pre The Actor has been parented.
+ * @pre The target actor is a sibling.
+ */
+ void LowerBelow( Actor target );
+