- PARENT_ORIGIN = DEFAULT_ACTOR_PROPERTY_START_INDEX, ///< name "parentOrigin", type Vector3 @SINCE_1_0.0
- PARENT_ORIGIN_X, ///< name "parentOriginX", type float @SINCE_1_0.0
- PARENT_ORIGIN_Y, ///< name "parentOriginY", type float @SINCE_1_0.0
- PARENT_ORIGIN_Z, ///< name "parentOriginZ", type float @SINCE_1_0.0
- ANCHOR_POINT, ///< name "anchorPoint", type Vector3 @SINCE_1_0.0
- ANCHOR_POINT_X, ///< name "anchorPointX", type float @SINCE_1_0.0
- ANCHOR_POINT_Y, ///< name "anchorPointY", type float @SINCE_1_0.0
- ANCHOR_POINT_Z, ///< name "anchorPointZ", type float @SINCE_1_0.0
- SIZE, ///< name "size", type Vector3 @SINCE_1_0.0
- SIZE_WIDTH, ///< name "sizeWidth", type float @SINCE_1_0.0
- SIZE_HEIGHT, ///< name "sizeHeight", type float @SINCE_1_0.0
- SIZE_DEPTH, ///< name "sizeDepth", type float @SINCE_1_0.0
- POSITION, ///< name "position", type Vector3 @SINCE_1_0.0
- POSITION_X, ///< name "positionX", type float @SINCE_1_0.0
- POSITION_Y, ///< name "positionY", type float @SINCE_1_0.0
- POSITION_Z, ///< name "positionZ", type float @SINCE_1_0.0
- WORLD_POSITION, ///< name "worldPosition", type Vector3 (read-only) @SINCE_1_0.0
- WORLD_POSITION_X, ///< name "worldPositionX", type float (read-only) @SINCE_1_0.0
- WORLD_POSITION_Y, ///< name "worldPositionY", type float (read-only) @SINCE_1_0.0
- WORLD_POSITION_Z, ///< name "worldPositionZ", type float (read-only) @SINCE_1_0.0
- ORIENTATION, ///< name "orientation", type Quaternion @SINCE_1_0.0
- WORLD_ORIENTATION, ///< name "worldOrientation", type Quaternion (read-only) @SINCE_1_0.0
- SCALE, ///< name "scale", type Vector3 @SINCE_1_0.0
- SCALE_X, ///< name "scaleX", type float @SINCE_1_0.0
- SCALE_Y, ///< name "scaleY", type float @SINCE_1_0.0
- SCALE_Z, ///< name "scaleZ", type float @SINCE_1_0.0
- WORLD_SCALE, ///< name "worldScale", type Vector3 (read-only) @SINCE_1_0.0
- VISIBLE, ///< name "visible", type bool @SINCE_1_0.0
- COLOR, ///< name "color", type Vector4 @SINCE_1_0.0
- COLOR_RED, ///< name "colorRed", type float @SINCE_1_0.0
- COLOR_GREEN, ///< name "colorGreen", type float @SINCE_1_0.0
- COLOR_BLUE, ///< name "colorBlue", type float @SINCE_1_0.0
- COLOR_ALPHA, ///< name "colorAlpha", type float @SINCE_1_0.0
- WORLD_COLOR, ///< name "worldColor", type Vector4 (read-only) @SINCE_1_0.0
- WORLD_MATRIX, ///< name "worldMatrix", type Matrix (read-only) @SINCE_1_0.0
+ PARENT_ORIGIN = DEFAULT_ACTOR_PROPERTY_START_INDEX, ///< name "parentOrigin", type Vector3 (constraint-input) @SINCE_1_0.0
+ PARENT_ORIGIN_X, ///< name "parentOriginX", type float (constraint-input) @SINCE_1_0.0
+ PARENT_ORIGIN_Y, ///< name "parentOriginY", type float (constraint-input) @SINCE_1_0.0
+ PARENT_ORIGIN_Z, ///< name "parentOriginZ", type float (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT, ///< name "anchorPoint", type Vector3 (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT_X, ///< name "anchorPointX", type float (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT_Y, ///< name "anchorPointY", type float (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT_Z, ///< name "anchorPointZ", type float (constraint-input) @SINCE_1_0.0
+ SIZE, ///< name "size", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
+ SIZE_WIDTH, ///< name "sizeWidth", type float (animatable / constraint-input) @SINCE_1_0.0
+ SIZE_HEIGHT, ///< name "sizeHeight", type float (animatable / constraint-input) @SINCE_1_0.0
+ SIZE_DEPTH, ///< name "sizeDepth", type float (animatable / constraint-input) @SINCE_1_0.0
+ POSITION, ///< name "position", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
+ POSITION_X, ///< name "positionX", type float (animatable / constraint-input) @SINCE_1_0.0
+ POSITION_Y, ///< name "positionY", type float (animatable / constraint-input) @SINCE_1_0.0
+ POSITION_Z, ///< name "positionZ", type float (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION, ///< name "worldPosition", type Vector3 (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION_X, ///< name "worldPositionX", type float (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION_Y, ///< name "worldPositionY", type float (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION_Z, ///< name "worldPositionZ", type float (read-only / constraint-input) @SINCE_1_0.0
+ ORIENTATION, ///< name "orientation", type Quaternion (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_ORIENTATION, ///< name "worldOrientation", type Quaternion (read-only / constraint-input) @SINCE_1_0.0
+ SCALE, ///< name "scale", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
+ SCALE_X, ///< name "scaleX", type float (animatable / constraint-input) @SINCE_1_0.0
+ SCALE_Y, ///< name "scaleY", type float (animatable / constraint-input) @SINCE_1_0.0
+ SCALE_Z, ///< name "scaleZ", type float (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_SCALE, ///< name "worldScale", type Vector3 (read-only / constraint-input) @SINCE_1_0.0
+ VISIBLE, ///< name "visible", type bool (animatable / constraint-input) @SINCE_1_0.0
+ COLOR, ///< name "color", type Vector4 (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_RED, ///< name "colorRed", type float (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_GREEN, ///< name "colorGreen", type float (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_BLUE, ///< name "colorBlue", type float (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_ALPHA, ///< name "colorAlpha", type float (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_COLOR, ///< name "worldColor", type Vector4 (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_MATRIX, ///< name "worldMatrix", type Matrix (read-only / constraint-input) @SINCE_1_0.0