- PARENT_ORIGIN = DEFAULT_ACTOR_PROPERTY_START_INDEX, ///< name "parent-origin", type Vector3
- PARENT_ORIGIN_X, ///< name "parent-origin-x", type float
- PARENT_ORIGIN_Y, ///< name "parent-origin-y", type float
- PARENT_ORIGIN_Z, ///< name "parent-origin-z", type float
- ANCHOR_POINT, ///< name "anchor-point", type Vector3
- ANCHOR_POINT_X, ///< name "anchor-point-x", type float
- ANCHOR_POINT_Y, ///< name "anchor-point-y", type float
- ANCHOR_POINT_Z, ///< name "anchor-point-z", type float
- SIZE, ///< name "size", type Vector3
- SIZE_WIDTH, ///< name "size-width", type float
- SIZE_HEIGHT, ///< name "size-height", type float
- SIZE_DEPTH, ///< name "size-depth", type float
- POSITION, ///< name "position", type Vector3
- POSITION_X, ///< name "position-x", type float
- POSITION_Y, ///< name "position-y", type float
- POSITION_Z, ///< name "position-z", type float
- WORLD_POSITION, ///< name "world-position", type Vector3 (read-only)
- WORLD_POSITION_X, ///< name "world-position-x", type float (read-only)
- WORLD_POSITION_Y, ///< name "world-position-y", type float (read-only)
- WORLD_POSITION_Z, ///< name "world-position-z", type float (read-only)
- ORIENTATION, ///< name "orientation", type Quaternion
- WORLD_ORIENTATION, ///< name "world-orientation", type Quaternion (read-only)
- SCALE, ///< name "scale", type Vector3
- SCALE_X, ///< name "scale-x", type float
- SCALE_Y, ///< name "scale-y", type float
- SCALE_Z, ///< name "scale-z", type float
- WORLD_SCALE, ///< name "world-scale", type Vector3 (read-only)
- VISIBLE, ///< name "visible", type bool
- COLOR, ///< name "color", type Vector4
- COLOR_RED, ///< name "color-red", type float
- COLOR_GREEN, ///< name "color-green", type float
- COLOR_BLUE, ///< name "color-blue", type float
- COLOR_ALPHA, ///< name "color-alpha", type float
- WORLD_COLOR, ///< name "world-color", type Vector4 (read-only)
- WORLD_MATRIX, ///< name "world-matrix", type Matrix (read-only)
- NAME, ///< name "name", type std::string
- SENSITIVE, ///< name "sensitive", type bool
- LEAVE_REQUIRED, ///< name "leave-required", type bool
- INHERIT_ORIENTATION, ///< name "inherit-orientation", type bool
- INHERIT_SCALE, ///< name "inherit-scale", type bool
- COLOR_MODE, ///< name "color-mode", type std::string
- POSITION_INHERITANCE, ///< name "position-inheritance", type std::string
- DRAW_MODE, ///< name "draw-mode", type std::string
- SIZE_MODE_FACTOR, ///< name "size-mode-factor", type Vector3
- WIDTH_RESIZE_POLICY, ///< name "width-resize-policy", type String
- HEIGHT_RESIZE_POLICY, ///< name "height-resize-policy", type String
- SIZE_SCALE_POLICY, ///< name "size-scale-policy", type String
- WIDTH_FOR_HEIGHT, ///< name "width-for-height", type Boolean
- HEIGHT_FOR_WIDTH, ///< name "height-for-width", type Boolean
- PADDING, ///< name "padding", type Vector4
- MINIMUM_SIZE, ///< name "minimum-size", type Vector2
- MAXIMUM_SIZE, ///< name "maximum-size", type Vector2
+ PARENT_ORIGIN = DEFAULT_ACTOR_PROPERTY_START_INDEX, ///< name "parentOrigin", type Vector3 (constraint-input) @SINCE_1_0.0
+ PARENT_ORIGIN_X, ///< name "parentOriginX", type float (constraint-input) @SINCE_1_0.0
+ PARENT_ORIGIN_Y, ///< name "parentOriginY", type float (constraint-input) @SINCE_1_0.0
+ PARENT_ORIGIN_Z, ///< name "parentOriginZ", type float (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT, ///< name "anchorPoint", type Vector3 (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT_X, ///< name "anchorPointX", type float (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT_Y, ///< name "anchorPointY", type float (constraint-input) @SINCE_1_0.0
+ ANCHOR_POINT_Z, ///< name "anchorPointZ", type float (constraint-input) @SINCE_1_0.0
+ SIZE, ///< name "size", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
+ SIZE_WIDTH, ///< name "sizeWidth", type float (animatable / constraint-input) @SINCE_1_0.0
+ SIZE_HEIGHT, ///< name "sizeHeight", type float (animatable / constraint-input) @SINCE_1_0.0
+ SIZE_DEPTH, ///< name "sizeDepth", type float (animatable / constraint-input) @SINCE_1_0.0
+ POSITION, ///< name "position", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
+ POSITION_X, ///< name "positionX", type float (animatable / constraint-input) @SINCE_1_0.0
+ POSITION_Y, ///< name "positionY", type float (animatable / constraint-input) @SINCE_1_0.0
+ POSITION_Z, ///< name "positionZ", type float (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION, ///< name "worldPosition", type Vector3 (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION_X, ///< name "worldPositionX", type float (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION_Y, ///< name "worldPositionY", type float (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_POSITION_Z, ///< name "worldPositionZ", type float (read-only / constraint-input) @SINCE_1_0.0
+ ORIENTATION, ///< name "orientation", type Quaternion (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_ORIENTATION, ///< name "worldOrientation", type Quaternion (read-only / constraint-input) @SINCE_1_0.0
+ SCALE, ///< name "scale", type Vector3 (animatable / constraint-input) @SINCE_1_0.0
+ SCALE_X, ///< name "scaleX", type float (animatable / constraint-input) @SINCE_1_0.0
+ SCALE_Y, ///< name "scaleY", type float (animatable / constraint-input) @SINCE_1_0.0
+ SCALE_Z, ///< name "scaleZ", type float (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_SCALE, ///< name "worldScale", type Vector3 (read-only / constraint-input) @SINCE_1_0.0
+ VISIBLE, ///< name "visible", type bool (animatable / constraint-input) @SINCE_1_0.0
+ COLOR, ///< name "color", type Vector4 (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_RED, ///< name "colorRed", type float (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_GREEN, ///< name "colorGreen", type float (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_BLUE, ///< name "colorBlue", type float (animatable / constraint-input) @SINCE_1_0.0
+ COLOR_ALPHA, ///< name "colorAlpha", type float (animatable / constraint-input) @SINCE_1_0.0
+ WORLD_COLOR, ///< name "worldColor", type Vector4 (read-only / constraint-input) @SINCE_1_0.0
+ WORLD_MATRIX, ///< name "worldMatrix", type Matrix (read-only / constraint-input) @SINCE_1_0.0
+ NAME, ///< name "name", type std::string @SINCE_1_0.0
+ SENSITIVE, ///< name "sensitive", type bool @SINCE_1_0.0
+ LEAVE_REQUIRED, ///< name "leaveRequired", type bool @SINCE_1_0.0
+ INHERIT_ORIENTATION, ///< name "inheritOrientation", type bool @SINCE_1_0.0
+ INHERIT_SCALE, ///< name "inheritScale", type bool @SINCE_1_0.0
+ COLOR_MODE, ///< name "colorMode", type std::string @SINCE_1_0.0
+ POSITION_INHERITANCE, ///< name "positionInheritance", type std::string @DEPRECATED_1_1.24 Use INHERIT_POSITION instead
+ DRAW_MODE, ///< name "drawMode", type std::string @SINCE_1_0.0
+ SIZE_MODE_FACTOR, ///< name "sizeModeFactor", type Vector3 @SINCE_1_0.0
+ WIDTH_RESIZE_POLICY, ///< name "widthResizePolicy", type String @SINCE_1_0.0
+ HEIGHT_RESIZE_POLICY, ///< name "heightResizePolicy", type String @SINCE_1_0.0
+ SIZE_SCALE_POLICY, ///< name "sizeScalePolicy", type String @SINCE_1_0.0
+ WIDTH_FOR_HEIGHT, ///< name "widthForHeight", type Boolean @SINCE_1_0.0
+ HEIGHT_FOR_WIDTH, ///< name "heightForWidth", type Boolean @SINCE_1_0.0
+ PADDING, ///< name "padding", type Vector4 @SINCE_1_0.0
+ MINIMUM_SIZE, ///< name "minimumSize", type Vector2 @SINCE_1_0.0
+ MAXIMUM_SIZE, ///< name "maximumSize", type Vector2 @SINCE_1_0.0
+ INHERIT_POSITION, ///< name "inheritPosition", type bool @SINCE_1_1.24
+ BATCH_PARENT, ///< name "batchParent", type bool @SINCE_1_2.0