- GetImplementation(*this).SetSize(width, height);
-}
-
-void Actor::SetSize(float width, float height, float depth)
-{
- GetImplementation(*this).SetSize(width, height, depth);
-}
-
-void Actor::SetSize(const Vector2& size)
-{
- GetImplementation(*this).SetSize(size);
-}
-
-void Actor::SetSize(const Vector3& size)
-{
- GetImplementation(*this).SetSize(size);
-}
-
-Vector3 Actor::GetCurrentSize() const
-{
- return GetImplementation(*this).GetCurrentSize();
-}
-
-void Actor::SetPosition(float x, float y)
-{
- GetImplementation(*this).SetPosition(x, y);
-}
-
-void Actor::SetPosition(float x, float y, float z)
-{
- GetImplementation(*this).SetPosition(x, y, z);
-}
-
-void Actor::SetPosition(const Vector3& position)
-{
- GetImplementation(*this).SetPosition(position);
-}
-
-void Actor::SetX(float x)
-{
- GetImplementation(*this).SetX(x);
-}
-
-void Actor::SetY(float y)
-{
- GetImplementation(*this).SetY(y);
-}
-
-void Actor::SetZ(float z)
-{
- GetImplementation(*this).SetZ(z);
-}
-
-void Actor::MoveBy(const Vector3& distance)
-{
- GetImplementation(*this).MoveBy(distance);
-}
-
-Vector3 Actor::GetCurrentPosition() const
-{
- return GetImplementation(*this).GetCurrentPosition();
-}
-
-Vector3 Actor::GetCurrentWorldPosition() const
-{
- return GetImplementation(*this).GetCurrentWorldPosition();
-}
-
-void Actor::SetPositionInheritanceMode( PositionInheritanceMode mode )
-{
- GetImplementation(*this).SetPositionInheritanceMode( mode );
-}
-
-PositionInheritanceMode Actor::GetPositionInheritanceMode() const
-{
- return GetImplementation(*this).GetPositionInheritanceMode();
-}
-
-void Actor::SetRotation(const Degree& angle, const Vector3& axis)
-{
- GetImplementation(*this).SetRotation(Radian(angle), axis);
-}
-
-void Actor::SetRotation(const Radian& angle, const Vector3& axis)
-{
- GetImplementation(*this).SetRotation(angle, axis);
-}
-
-void Actor::SetRotation(const Quaternion& rotation)
-{
- GetImplementation(*this).SetRotation(rotation);
-}
-
-void Actor::RotateBy(const Degree& angle, const Vector3& axis)
-{
- GetImplementation(*this).RotateBy(Radian(angle), axis);