-Vector3 Actor::GetCurrentScale() const
-{
- return GetImplementation(*this).GetCurrentScale();
-}
-
-Vector3 Actor::GetCurrentWorldScale() const
-{
- return GetImplementation(*this).GetCurrentWorldScale();
-}
-
-void Actor::SetInheritScale( bool inherit )
-{
- GetImplementation(*this).SetInheritScale( inherit );
-}
-
-bool Actor::IsScaleInherited() const
-{
- return GetImplementation(*this).IsScaleInherited();
-}
-
-void Actor::SetSizeModeFactor(const Vector3& factor)
-{
- GetImplementation(*this).SetSizeModeFactor(factor);
-}
-
-Vector3 Actor::GetSizeModeFactor() const
-{
- return GetImplementation(*this).GetSizeModeFactor();
-}
-
-Matrix Actor::GetCurrentWorldMatrix() const
-{
- return GetImplementation(*this).GetCurrentWorldMatrix();
-}
-
-void Actor::SetVisible(bool visible)
-{
- GetImplementation(*this).SetVisible(visible);
-}
-
-bool Actor::IsVisible() const
-{
- return GetImplementation(*this).IsVisible();
-}
-
-void Actor::SetOpacity(float opacity)
-{
- GetImplementation(*this).SetOpacity(opacity);
-}
-
-float Actor::GetCurrentOpacity() const
-{
- return GetImplementation(*this).GetCurrentOpacity();
-}
-
-void Actor::SetColor(const Vector4& color)
-{
- GetImplementation(*this).SetColor(color);
-}
-
-Vector4 Actor::GetCurrentColor() const
-{
- return GetImplementation(*this).GetCurrentColor();
-}
-
-void Actor::SetColorMode( ColorMode colorMode )
-{
- GetImplementation(*this).SetColorMode(colorMode);
-}
-
-ColorMode Actor::GetColorMode() const
-{
- return GetImplementation(*this).GetColorMode();
-}
-
-Vector4 Actor::GetCurrentWorldColor() const
-{
- return GetImplementation(*this).GetCurrentWorldColor();
-}
-
-void Actor::SetDrawMode( DrawMode::Type drawMode )
-{
- GetImplementation(*this).SetDrawMode( drawMode );
-}
-
-DrawMode::Type Actor::GetDrawMode() const
-{
- return GetImplementation(*this).GetDrawMode();
-}
-
-void Actor::SetSensitive(bool sensitive)
-{
- GetImplementation(*this).SetSensitive(sensitive);
-}
-
-bool Actor::IsSensitive() const
-{
- return GetImplementation(*this).IsSensitive();
-}
-