- FIXED, ///< Size is fixed as set by SetSize
- USE_NATURAL_SIZE, ///< Size is to use the actor's natural size
- FILL_TO_PARENT, ///< Size is to fill up to the actor's parent's bounds. Aspect ratio not maintained.
- SIZE_RELATIVE_TO_PARENT, ///< The actors size will be ( ParentSize * SizeRelativeToParentFactor ).
- SIZE_FIXED_OFFSET_FROM_PARENT, ///< The actors size will be ( ParentSize + SizeRelativeToParentFactor ).
- FIT_TO_CHILDREN, ///< Size will adjust to wrap around all children
- DIMENSION_DEPENDENCY, ///< One dimension is dependent on the other
- USE_ASSIGNED_SIZE ///< The size will be assigned to the actor
+ FIXED, ///< Size is fixed as set by SetSize @SINCE_1_0.0
+ USE_NATURAL_SIZE, ///< Size is to use the actor's natural size @SINCE_1_0.0 @see Actor::GetNaturalSize()
+ FILL_TO_PARENT, ///< Size is to fill up to the actor's parent's bounds. Aspect ratio is not maintained. @SINCE_1_0.0
+ SIZE_RELATIVE_TO_PARENT, ///< The actors size will be ( ParentSize * SizeRelativeToParentFactor ). @SINCE_1_0.0
+ SIZE_FIXED_OFFSET_FROM_PARENT, ///< The actors size will be ( ParentSize + SizeRelativeToParentFactor ). @SINCE_1_0.0
+ FIT_TO_CHILDREN, ///< Size will adjust to wrap around all children @SINCE_1_0.0
+ DIMENSION_DEPENDENCY, ///< One dimension is dependent on the other @SINCE_1_0.0
+ USE_ASSIGNED_SIZE ///< The size will be assigned to the actor @SINCE_1_0.0