- FIXED, ///< Size is fixed as set by SetSize @SINCE_1_0.0
- USE_NATURAL_SIZE, ///< Size is to use the actor's natural size @SINCE_1_0.0
- FILL_TO_PARENT, ///< Size is to fill up to the actor's parent's bounds. Aspect ratio is not maintained. @SINCE_1_0.0
- SIZE_RELATIVE_TO_PARENT, ///< The actors size will be ( ParentSize * SizeRelativeToParentFactor ). @SINCE_1_0.0
- SIZE_FIXED_OFFSET_FROM_PARENT, ///< The actors size will be ( ParentSize + SizeRelativeToParentFactor ). @SINCE_1_0.0
- FIT_TO_CHILDREN, ///< Size will adjust to wrap around all children @SINCE_1_0.0
- DIMENSION_DEPENDENCY, ///< One dimension is dependent on the other @SINCE_1_0.0
- USE_ASSIGNED_SIZE ///< The size will be assigned to the actor @SINCE_1_0.0
+ FIXED, ///< Size is fixed as set by SetSize @SINCE_1_0.0
+ USE_NATURAL_SIZE, ///< Size is to use the actor's natural size @SINCE_1_0.0 @see Actor::GetNaturalSize()
+ FILL_TO_PARENT, ///< Size is to fill up to the actor's parent's bounds. Aspect ratio is not maintained. @SINCE_1_0.0
+ SIZE_RELATIVE_TO_PARENT, ///< The actor's size will be ( ParentSize * SizeModeFactor ). @SINCE_1_0.0
+ SIZE_FIXED_OFFSET_FROM_PARENT, ///< The actor's size will be ( ParentSize + SizeModeFactor ). @SINCE_1_0.0
+ FIT_TO_CHILDREN, ///< Size will adjust to wrap around all children @SINCE_1_0.0
+ DIMENSION_DEPENDENCY, ///< One dimension is dependent on the other @SINCE_1_0.0
+ USE_ASSIGNED_SIZE ///< The size will be assigned to the actor @SINCE_1_0.0