+ /**
+ * @brief Set the buffer damage rects.
+ * @param[in] damagedRects List of damaged rects
+ * @param[in] clippingRect The rect to clip rendered scene
+ */
+ void SetBufferDamagedRects( const std::vector< Rect< int > >& damagedRects, Rect< int >& clippingRect );
+
+ /**
+ * @brief Swap buffers.
+ * @param[in] damagedRects List of damaged rects
+ */
+ void SwapBuffers( const std::vector<Rect<int>>& damagedRects );
+