- WindowRenderSurface* mWindowSurface; ///< The window rendering surface
- WindowBase* mWindowBase;
- std::string mName;
- std::string mClassName;
- bool mIsTransparent:1;
- bool mIsFocusAcceptable:1;
- bool mIconified:1;
- bool mOpaqueState:1;
- bool mResizeEnabled:1;
- WindowType mType;
- Dali::Window mParentWindow;
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- OrientationPtr mOrientation;
- std::vector< int > mAvailableAngles;
- int mPreferredAngle;