+ /**
+ * Called when the window receives a Transition effect-start/end event.
+ */
+ void OnTransitionEffectEvent( DevelWindow::EffectState state, DevelWindow::EffectType type );
+
+ /**
+ * @brief Called when window receives a keyboard repeat event.
+ */
+ void OnKeyboardRepeatSettingsChanged();
+
+ /**
+ * @brief Set available orientation to window base.
+ */
+ void SetAvailableAnlges( const std::vector< int >& angles );
+
+ /**
+ * @brief Convert from window orientation to angle using OrientationMode.
+ */
+ int ConvertToAngle( Dali::Window::WindowOrientation orientation );
+
+ /**
+ * @brief Convert from angle to window orientation using OrientationMode.
+ */
+ Dali::Window::WindowOrientation ConvertToOrientation( int angle ) const;
+
+ /**
+ * @brief Check available window orientation for Available orientation.
+ */
+ bool IsOrientationAvailable( Dali::Window::WindowOrientation orientation ) const;
+