+ Vector2 position = point.GetScreenPosition();
+ Vector2 convertedPosition;
+
+ switch( mRotationAngle )
+ {
+ case 90:
+ {
+ convertedPosition.x = static_cast<float>( mWindowWidth ) - position.y;
+ convertedPosition.y = position.x;
+ break;
+ }
+ case 180:
+ {
+ convertedPosition.x = static_cast<float>( mWindowWidth ) - position.x;
+ convertedPosition.y = static_cast<float>( mWindowHeight ) - position.y;
+ break;
+ }
+ case 270:
+ {
+ convertedPosition.x = position.y;
+ convertedPosition.y = static_cast<float>( mWindowHeight ) - position.x;
+ break;
+ }
+ default:
+ {
+ convertedPosition = position;
+ break;
+ }
+ }
+
+ point.SetScreenPosition( convertedPosition );
+}
+
+Dali::Window Window::Get( Dali::Actor actor )
+{
+ Internal::Adaptor::Window* windowImpl = nullptr;
+
+ if ( Internal::Adaptor::Adaptor::IsAvailable() )
+ {
+ Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation( Internal::Adaptor::Adaptor::Get() );
+ windowImpl = static_cast<Internal::Adaptor::Window*>( adaptor.GetWindow( actor ) );
+ }
+
+ return Dali::Window( windowImpl );
+}
+
+void Window::SetParent( Dali::Window& parent )
+{
+ if ( DALI_UNLIKELY( parent ) )
+ {
+ mParentWindow = parent;
+ Dali::Window self = Dali::Window( this );
+ // check circular parent window setting
+ if ( Dali::DevelWindow::GetParent( parent ) == self )
+ {
+ Dali::DevelWindow::Unparent( parent );
+ }
+ mWindowBase->SetParent( GetImplementation( mParentWindow ).mWindowBase );
+ }