- Dali::Vector< Integration::ResourceId > mTrackedResources; ///< Filled during PrepareResources if there are uncomplete, tracked resources.
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- CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps collected by the renderer
- unsigned int mReferenceCount; ///< Number of nodes currently using this renderer
- unsigned int mRegenerateUniformMap; ///< 2 if the map should be regenerated, 1 if it should be copied.
- bool mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
- bool mResendDataProviders : 1; ///< True if the data providers should be resent to the renderer
- bool mResendGeometry : 1; ///< True if geometry should be resent to the renderer
- bool mHasUntrackedResources : 1; ///< Set during PrepareResources, true if have tried to follow untracked resources
- bool mFinishedResourceAcquisition : 1; ///< Set during DoPrepareResources; true if ready & all resource acquisition has finished (successfully or otherwise)
- bool mResourcesReady : 1; ///< Set during the Update algorithm; true if the attachment has resources ready for the current frame.
+ CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps collected by the renderer
+ unsigned int mReferenceCount; ///< Number of nodes currently using this renderer
+ unsigned int mRegenerateUniformMap; ///< 2 if the map should be regenerated, 1 if it should be copied.
+ bool mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
+ bool mResendDataProviders; ///< True if the data providers should be resent to the renderer
+ bool mResendGeometry; ///< True if geometry should be resent to the renderer
+ bool mResourcesReady; ///< Set during the Update algorithm; true if the attachment has resources ready for the current frame.
+ bool mFinishedResourceAcquisition; ///< Set during DoPrepareResources; true if ready & all resource acquisition has finished (successfully or otherwise)