+inline void SetRenderingBehaviorMessage( EventThreadServices& eventThreadServices, const Renderer& renderer, DevelRenderer::Rendering::Type renderingBehavior )
+{
+ using LocalType = MessageValue1< Renderer, DevelRenderer::Rendering::Type >;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ new (slot) LocalType( &renderer, &Renderer::SetRenderingBehavior, renderingBehavior );
+}
+